New and improved illumination and shading model (CTW) that includes object roughness and shininess. Voyager/ArtMatic hot-linking for live updating of the Voyager scene without needing to Especially powerful for lighting inside objects/buildings and in night scenes. New point light sources (besides the sun) that can be used to provide additional lighting. #Artmatic voyager fullUp to 16 simultaneous tasks to take full advantage of 8 and 12 core processors.Īdd option to set max processors to 6 (to leave two processors free on 8-core machines). Iterated trees and plants, for example, can be quiteĪrtMatic 5 is required for designing fully-3D objects and for editing ArtMatic elements.ĪrtMatic 6 is required for hot-linking and live preview updates.ĪrtMatic Voyager 3 has added a host of great new features. These features work on dual core machines, but users must be patient. Spending long times waiting for previews to render. You may want a quad or eight-core machine to take full advantage of the features without When creating and rendering complex 3D objects (especially if they are being animated), #Artmatic voyager manualMost of the examples in this manual were rendered on a That some systems that make use of volumetric objects or clouds will require a considerable amount of time to render. Dual-core machines can be used, but it must be understood The faster the the computer is, theįor creating volumetric clouds and objects, a quad core or better computer is recommended but not required. 3D rendering is by its nature processor-intensive. #Artmatic voyager softwareThe software requires an Intel processor.įor basic landscapes that don't make use of volumetric clouds or objects, a 1.8GHz dualĬore or better processor should work well, but one will have to be patient with render These features are not yet covered in the main ArtMatic Voyager reference manual. This guide covers features added in ArtMatic Voyager 3.0. New DFRM Object types Odds and Ends - Other New FeaturesĪrtMatic/ArtMatic Voyager Live Communication Underwater Shader (New ArtMatic Sky Mode) Images by Eric Wenger unless otherwise noted. These cookies allow us to serve you other types of ads, including ads relevant to your interests, and to work with approved third parties in the process of delivering content, to measure ad effectiveness, and to perform services on behalf of ui-ocean.Many thanks to Peter Miller and Dick Scherzinger (Eonite) for their invaluable feedback andĪll images are the property of their creators and may not be reproduced without permission. These cookies are stored on your computer or mobile device only for the duration of your site navigation, for the maximum duration of a session, which will not exceed 24 hours. If you do not allow these cookies, the performance and functionality of the site and your access to services may be affected. The information collected by these cookies can be made anonymous and cannot watch the activity of browsing other websites. They can also be used to provide services requested by the user, such as viewing videos or using social media. They are generally used to remember the preferences you set on the website. Strictly necessary cookies:These cookies allow the website to record information about choices you have made to provide improved and personalized features. These cookies are stored on your computer or mobile device for the maximum duration of 2 years. This information is only used to help us improve our website experience, fix issues on the site quickly and make the site easier to use. They are used exclusively to compile reports and to help us improve the performance of our website. The cookies collect aggregated information anonymously, that does not identify the visitor. Performance cookies:These cookies are used to collect information about how visitors use the website. Click on “Accept all” to accept all cookies or “Decline all” to Reject all Cookies. We use cookies to improve your experience on this website.
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